10U-High School Addendum

  1. Home team will be the official scorekeeper in all tournament games.
  2. We will be providing all game balls for this event.
  3. No organized infield practice before the games. Teams may warm up beyond the baselines or in foul territory while infield is being prepared. No live batting practice is allowed on the field or in the complex at any time. Batting nets are allowed.
  4. Time limit for all games is 71 minutes. Time begins after the pre-game conference. Time limit could change in case of tournament interruptions. All teams should be prepared to start their game up to 10 minutes early in case we are ahead of schedule. (This will help the tournament keep on time)
  5. Once time has expired, the game will end if the losing team is trailing by the number of allowed runs per half inning +1.
  6. Regulation games will be defined by the type of game that it is:
    1. Pool play: Games will be 7 innings or time limit. If the game is tied at the end of regulation, only 1 international tiebreaker inning will be played.
    2. Bracket Play: Games will be 7 inning or time limit. Games that are tied at the end of regulation will use the ITB rule until a winner is declared.
  7. Run rules: 12 runs after 3 innings; 10 runs after 4 innings; 8 runs after 5 innings.
  8. Team manager may consult with the umpires; players, sponsors and other coaches are to keep out of discussions.
  9. No smoking or tobacco use on the field or in the dugouts.
  10. Roster Batting will be REQUIRED during the entire tournament. Due to MSP requiring roster batting, there are some additional rules that need to be clarified:
    1. Injury: 
      1. Batter: If a batter cannot fulfill her time at bat due to injury or illness, that player will be eliminated from that entire game. Her spot will be skipped in the batting order. Teams will not be required to take an automatic out UNTIL they drop below 9 players.
      2. Runner: If a runner cannot continue her time on the bases, that player will be substituted with the last batter not on base. She will not be allowed to participate in the remainder of the game. The line-up will compress when her spot comes to bat.
    2. Ejections: A player ejection while roster batting will result in the team losing that player for the entire game. Her spot in the batting order WILL be an automatic out. 
  11. Courtesy runner will be allowed for pitcher and catcher at any time. The courtesy runner will be designated as the last batter not on base.
  12. Teams can score a maximum of 5 runs per half inning for all ages.
  13. If an Illegal Pitch is called, the penalty will be ball awarded to the batter, with NO advancement of runners on base.
  14. Teams my begin a game with 8 players. Teams may add any and all players to the end of the line-up. These players must listed on the line-up card submitted prior to the game. If the players are not present for their time at bat, their spot will be skipped until they arrive with no automatic out being charged (unless below 9 players).
  15. The following procedure will be used to determine the seedings after pool play:
    •  If three or more teams are tied with the same record in a division, head-to-head may or may not be used to break ties.
    • Once a level of tie-breaker is used, we DO NOT revert back to any steps of the tie-breaking procedure. We will continue on down the list until all ties are broken.
      • Highest Winning Percentage (number of wins divided by number of games with a result (ties eliminated form formula))
      • Most Wins
      • Head-to-Head Games
      • Runs allowed per game
      • Runs differential (+/- of 8 runs per game)
      • Coin Flip

Special 10 & Under Rules Section

  1. On defense, 4 outfielders may be employed.
  2. There will be an expanded strike zone in place for 10U.
  3. For 10U, players may only advance one base per pitch on a ball not put in play by contact.
  4. Batters may not advance on a dropped 3rd strike.
  5. No Infield Fly Rule.
  6. THERE IS NO STEALING HOME. There are only 3 ways to score:
    1. Bases loaded walk.
    2. Bases loaded HBP.
    3. Batted ball in play.

8U Addendum

  1. Home team will be the official scorekeeper in all tournament games.
  2. We will be providing all game balls for this event.
  3. No organized infield practice before the games. Teams may warm up beyond the baselines or in foul territory while infield is being prepared. No live batting practice is allowed on the field or in the complex at any time. Batting nets are allowed.
  4. Time limit for all games is 71 minutes. Time begins after the pre-game conference. Time limit could change in case of tournament interruptions. All teams should be prepared to start their game up to 10 minutes early in case we are ahead of schedule. (This will help the tournament keep on time)
  5. Once time has expired, the game will end if the losing team is trailing by the number of allowed runs per half inning +1.
  6. Regulation games will be defined by the type of game that it is:
    1. Pool play: Games will be 7 innings or time limit. If the game is tied at the end of regulation, only 1 international tiebreaker inning will be played.
    2. Bracket Play: Games will be 7 inning or time limit. Games that are tied at the end of regulation will use the ITB rule until a winner is declared.
  7. Run rules: 12 runs after 3 innings; 10 runs after 4 innings; 8 runs after 5 innings.
  8. Team manager may consult with the umpires; players, sponsors and other coaches are to keep out of discussions.
  9. No smoking or tobacco use on the field or in the dugouts.
  10. Roster Batting will be REQUIRED during the entire tournament. Due to MSP requiring roster batting, there are some additional rules that need to be clarified:
    1. Injury: 
      1. Batter: If a batter cannot fulfill her time at bat due to injury or illness, that player will be eliminated from that entire game. Her spot will be skipped in the batting order. Teams will not be required to take an automatic out UNTIL they drop below 9 players. The new batter will begin with a new count.
      2. Runner: If a runner cannot continue her time on the bases, that player will be substituted with the last batter not on base. She will not be allowed to participate in the remainder of the game. The line-up will compress when her spot comes to bat.
    2. Ejections: A player ejection while roster batting will result in the team losing that player for the entire game. Her spot in the batting order WILL be an automatic out. 
  11. Courtesy runner will not be allowed for 8U division.
  12. Teams can score a maximum of 5 runs per half inning for all ages.
  13. Special 8U Machine Pitch Rules
    1. Pitching
      1. Distance: The machine shall be placed with the front leg at 35’.
      2. Speed: The machine will be set to approximately 35-37 mph.
    2. Hitting:
      1. An At-Bat will consist of 5 hitable pitches in the umpires judgement or 3 swinging strikes (if the final pitch is a foul ball, the at-bat will continue).
      2. There will be no walks.
      3. No bunting will be allowed.
      4. If a batted ball hits the pitching machine, the batter will be awarded 1st, and baserunners will advance only if forced.
    3. Baserunning:
      1. There will be no stolen bases allowed.
      2. Baserunners may not leave the base until the ball has has been pitched by the machine.
      3. On batted balls, once the ball is in control inside of the designated arc, baserunners must stop at the base they have obtained or the base that they are running to, provided the defense is not making a play on the runner.
    4. Defense:
      1. Defensive players may not be stationed in front of the pitching machine. Also, players may not move in front of the pitching machine until the batter has put the ball in play.
      2. All outfielders must remain behind the outfield arc until the ball is hit into play.
      3. Two defensive coaches will be allowed on the field of play.
      4. Teams will be allowed to play 4 outfielders.
      5. No Infield Fly Rule
  14. The following procedure will be used to determine the seedings after pool play:
    1.  If three or more teams are tied with the same record in a division, head-to-head may or may not be used to break ties.
    2. Once a level of tie-breaker is used, we DO NOT revert back to any steps of the tie-breaking procedure. We will continue on down the list until all ties are broken.
      1. Highest Winning Percentage (number of wins divided by number of games with a result (ties eliminated form formula))
      2. Most Wins
      3. Head-to-Head Games
      4. Runs allowed per game
      5. Runs differential (+/- of 8 runs per game)
      6. Coin Flip