Learn About the New Perfect Game Midwest

7U Rules

USSSA rules will be used with the following exceptions:

MSP Machine Pitch Specific Rules, Field Set Up and Guidelines

Field Set up

  1. Pitching Machine: The front leg shall be set at a distance with the FRONT LEG of forty-two (42) feet from the rear point of home plate. This will make the machine at 44 feet

  2. Recommended pitching machine speeds: 36 M.P.H. – 39 M.P.H. for the 7U age division.

  3. Bases: Bases will be set at 60 feet

  4. Fair Ball Arc: There shall be a twenty (20) foot arc drawn from first (1st) baseline to third (3rd) baseline in front of home plate. A batted ball must go past this line to be a fair ball (this includes a ball that is legally bunted).

  5. 9.02 Safety Arc: There shall be a thirty (30) foot arc drawn from first (1st) baseline to third (3rd) baseline in front of home plate. Infielders must stay behind this line until the ball is hit.

  6. 9.03 Pitching Circle: There shall be a ten (10) foot diameter circle with the front edge at forty-two (42) feet from the rear point of home plate.

Playing Rules

  1. Time limit for all games is 1 hour and 20 minutes. Time begins after the 1st pitch. Time limit could change in case of tournament interruptions. All teams should be prepared to start their game up to 10 minutes early in case we are ahead of schedule. (This will help the tournament keep on time)

  2. Run spreads for all games: 22 runs after 3 innings; 15 runs after 4 innings; 8 runs after 5 innings.

  3. Roster Batting will be required during the ENTIRE tournament. Regardless of the number of players you have.

  4. For all Pool Play games- Home team will be determined by coin flip. In Bracket Play games, the higher seeded team has their choice or home or visitor. In the event during bracket play that both teams are seeded the same, we will have coin flip. Dugout assignments are not based on home/visitor or seed.

  5. Each batter will receive a max of six pitches or three swinging strikes. Pitches that are deemed unhittable by the umpire will not be counted. If a player fouls off the 6th pitch or beyond, the at bat will remain alive until the batter swings and misses or the ball is put in play.

  6. Team may score a maximum of seven (7) runs per inning, including the last inning or record three (3) outs.

  7. The infield fly rule will not be enforced.

  8. The play will be considered over when the pitcher returns to the pitching circle with the ball.

  9. Umpires shall call “Time” after every play and declare the ball dead. “Time” shall be called as soon as the lead runner is not attempting to advance. “Time” does not have to be called by the defense for the purpose of this rule. When a runner stands off a base and “jukes” or “fakes” back and forth, this is to be interpreted as “not attempting to advance” and “Time” shall be called.

  10. A player may only be Intentionally Walked once per game by announcement from the defensive team.

  11. No runner may leave base until the ball has been hit. Runners shall not lead-off or steal bases. A runner is out for leaving the base before the ball is hit or reaches home plate.

  12. Teams may bunt a maximum of two (2) times per inning. Fake bunts shall be prohibited. A batter that “shows” bunt is committed to an attempt to bunt or take the pitch. A batter who swings after “showing” bunt shall be called out and no runners may advance

  13. A courtesy runner for catcher may be used. The courtesy runner shall be the player that made the previous out. If no outs have been recorded in the game, the courtesy runner shall be the previous batter not on base.

  14. When a batted ball hits the pitching machine, the ball is dead, the batter is awarded one base, with each runner advancing one base.

  15. The defensive player listed as the pitcher shall not leave the pitching circle until the ball is hit. First Offense: Warning--- Second Offense: Removal of the player from the pitching position for the remainder of the game

  16. Defensive coaches shall not be allowed on the field of play and shall coach from the dugout. Teams may use free substitution on defense, but the batting order shall remain the same.

  17. Team will be allowed to begin a game with 8 players. Teams that begin the game with 8 players will be required to take an automatic out when that spot in the line-up comes to bat. The batting order shall constitute all present players on the team roster at the beginning of the game. Late arrivals shall be inserted at the bottom of the batting order. All players on the roster shall bat before returning to the top of the batting order. Teams may start a game with eight (8) players. The ninth (9th) & tenth (10th) positions in the batting order will be declared an out each turn at bat. A ninth (9th) & tenth (10th) player and all subsequent players may be added to the bottom of the batting line-up as soon as they become available.

  18. Winner of pool play will be determined by won-loss record. If tied the following tiebreakers will be used.

    1. If three or more teams are tied with the same record in a division, head-to-head will only be used if one team has defeated ALL other tied teams.

    2. Once a level of tie-breaker is used, we DO NOT revert back to any steps of the tie-breaking procedure. We will continue down the list until all ties are broken.

      1. Head to Head competition

      2. Runs allowed per game

      3. Runs differential (+/- of 8 runs per game)

      4. USSSA Points

  19. In case of a rain-shortened tournament, pool play games can be deemed official after 2 ½ innings of play (with home team winning) or 55 minutes of elapsed game time. This policy will only be used through pool play.

  20. No smoking or tobacco use on the field or in the dugouts.

  21. Pool Play Games may end in ties. At time limit, we will finish the inning. If the game is still tied after the inning has been finished, the game will be declared a tie. If the game is tied after regulation and time limit has yet to expire, we will play as many innings as time limit allows